4D – Virtual Urban Art
The goal of this project is to create and use a system for increased citizen participation in the area of urban art, urban development and new ways of planning. Influenced by the socio-economical development, the urban centers experience constant change in their structure and often the people have minor influence in the decision making process. People in the cities have many concerns and problems connected with their specific urban situation, but often limited opportunities to express their diversity of opinions and ideas. In the first phase of this sub-project, a group of artists and architects will be involved, and in the later stages all interested citizens will be integrated. To this purpose, the GIB implements the technical and methodological solution and creates with artists a 3D model of the city of Bitola with input of the geo-referenced data for every object (type of object, historical background, law regulations, etc.) as well as a software platform for web-access. The users can suggest future solutions for predetermined “Hot Spot” areas via the platform for collaborative arts (“Art Crowd Sourcing”), where people from different profiles can suggest innovative ideas and solutions for certain urban areas. All these solutions are open to the general public.
The 4D Virtual Urban Art is a solution based on a precise 3D model of the proposed urban environment, in which the users can explore and suggest changes of the areas they live in and upload their ideas to the online database. The decision making process of urban art, urban development and planning is closely connected to the history of the selected areas and their cultural heritage value, but it is also influenced by plans for future development projects. The IMB will support the citizens with the historical information and the cultural value of match of the diverse interpretations and cultural expressions. Adding the dimension of time (3D+time=4D), the users can explore their habitat and receive time related information on certain objects or areas. For example, the user can “travel in time”, and see historical data about the area of interest, which can be inspiration plus for the suggested future solution.
In the promotional phase of the project, a certain number of portable “input” points will be constructed, where common people can suggest ideas “on-site” using WACOM pen tablets. In this way, the users can easily visualize the suggested solution with a broader view of the area concerned. To support the decision making process, the software platform would be in complete conformance with Web 2.0 technologies, augmented with the use of the social networks and the developed interactive website.
Number of artists/creatives involved: 85
Ends with a virtual and real objects exhibition presented in the Museum Bitola