The People's Smart Sculpture

The Neighborhood Living Room

The Neighborhood Living Room

The Neighborhood Living Room studies ways how a museum could build a more dynamic and participatory audience relationship. The vision is that a museum could be integrated as a part of the community and act as a living room for citizens. The methods to be used are based on applied arts, community theatre, applied music education, social media, mobile technology and cultural production.

Art based methods will work as a tool for promoting communal spirit between residents and as a driving force for a unique city life based on the original elements of the district.

In our case the museum is “The Museum of Technology”, which is the only general museum of technology in Finland. The target group is the Arabianranta district residents from children to elderly people. Location of the Museum of Technology is in Helsinki just beside Arabianranta district. Our goal is to create an inspiring and encouraging design environment, where people, tradition and innovation go hand in hand. Arts and technology based solutions provide fascinating possibilities to build bridges between the museum content and the local environment.

A main target of the Museum of Technology is to build a more dynamic and participatory audience relationship. In this process, the key challenge is to develop a museum that would be like a living room of the local area. Modern museums are much more than just exhibitions inside their walls. In the field of technology and innovations, the history can be seen everywhere in the built environment. Social media and mobile solutions provide fascinating possibilities to build bridges between the museum content and the local environment.

In the first phase we will reach the target group with help of social media and co-operating with the very active Neighborhood Association called Artova. By combining Metropolia’s culture production, facilitation expertise using participatory art methods, IT-technology expertise, Museum’s expertise on audience education and Artova’s direct contacts to citizens living in the area we are in the excellent position to reach people and ignite new, innovating ideas. We will use participatory art methods and workshops in couching residents. Art brings residents to meet each other, helps them to explore different phenomena, handle their experiences and discuss about their dreams and hopes in building a common living room. Art based methods will work as a tool for promoting communal spirit between residents and as a driving force for a unique city life based on the original elements of the district.

The second phase concentrates visualizing and sharing ideas. We will involve media artists to work together with residents in making the ideas more visible and audible. During this phase media artists and residents will create together new soundscapes in order to create relaxed atmosphere in the living room, and visualize how the neighborhood living room should look like in order to feel at home. At the same time virtual living room opens the door in the social media asking new ideas from those people who haven’t been able to participate so far.

The third phase will demonstrate the ideas and the results of the workshops in Museum exhibition that is open to public. These results of neighborhood engagement would be available for artists, event producers, art managers, etc. At the same time through the exhibition we will propose new skills for museums and art professionals for reaching new audiences and organizations to improve deeper development of activities.

Implemented by

Associates:

  • Tekniikan Museo (Museum of Technology)

Duration: 2015-2017
Number of artists/creatives involved: 51
Ends with a real exhibition in the Museum of Technology.


ACTIVITIES

User generated soundscapes have been successfully utilized as a mean of engaging youth in museum context.

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OUTCOMES

  • engagement
  • youth
  • soundscape

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